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202 Kokutai IJN

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Regulations

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The Guardians
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"The Oath of the Samurai - Duty, Honor, Sacrifice!"

 

                    *** As the 202nd Kokutai is an elite squad, many rules and regulations must and will be observed***

1) Adhere to the Flight squad's Rules of Engagement that are normally set-up by the host or C.O.  

2) Respect and fairness to other pilots of the 202 Kokutai and members of other squads will be expected at all times.

3) Keep the foul language to an acceptable level in the tradition of fighter pilots. Excessive use of abusive language, or any use of racist or highly objectionable language, is and will be grounds for dismissal from the squad.

4) Always follow the guidelines established by the host in any CFS2 room or on Ventrilo. If you're not sure, ask the host immediately upon entering. 

5) No modified aircraft without informing all participants in the multiplayer session that you intend to do so.

 

6) If a 202 Kokutai member wants to fly a “mod” aircraft it will be flown out of his/her 202 uniform. 

7) Follow Ventrilo protocol strictly to ensure effective comms in combat follow protocol and only use pilot call signs in combat.

 

8) The Commander of the squad will have the last say so on anything that pertains to the 202 Kokutai or matches.

 

10) As the squad grows there will be changes. That goes for all rules and regulations set forth.

 

11) Win or lose with equal dignity , do not embarrass yourself or the squad members of the 202 Kokutai .

 

12) Long absences from the squadron without explanation may result in disciplinary action including possible dismissal from the squadron.

 

13) If there is a disagreement between 2 pilots of the 202 Kokutai, the 2 pilots and the CO or one of the Jr Commanders will take the 2 pilots in a room on Ventrilo or on MSN Messenger to work out the problems at hand. If there are witnesses to the infraction they maybe called in as well.

 

14) In the event the CO is not present the XO has full control over the 202 Squadron and it's personel.

 

15) Upon joining the 202 Kokutai the pilot will be placed by Command in either the Katana (meaning of Sword) unit or be placed in the Kaizoku (meaning of Pirate) unit. The Katana unit will fly the M2, M5 Zero or the N1K2G (George). The Kaizoku unit will fly captured F4U1a Corsair and F6F3 Hellcat. All aircraft will have the 202 markings.

 

16) HAVE  FUN !!

 

**NOTE**  The Commanding Officer is a fair man, but tough. I have an open door policy for all pilots of the Mighty 202 Kokutai

 


Ventrilo protocol:


A.  SPEAK ONLY IF IMPORTANT for the entire squad to hear what you have to say.
B.  "CHATTING" SHOULD BE KEPT TO AN ABSOLUTE MINIMUM when the squadron is in a active match.
C.  ONLY THE C.O. or one of the JR COMMANDERS CAN CALL "FREE CHAT" during team matches.

D.  REPLY WITH "ROGER" OR "NEGATIVE", and keep your responses brief and concise.
E.  WHEN THE C.O. OR A FLIGHT LEADER ADDRESSES THE ENTIRE SQUAD, pilots will reply with a roger or say again to confirm that all pilots are on the same note before engaging enemy 
F.  FORGET POLITENESS, do not use "sir", "thank you", "your welcome" etc. or use ranks in address. It is a waste of air time.
G. USE PILOT SLANG as much as possible to make in-flight comms more efficient:

 

Radio Combat Terminology voice protocol:

 

ANGELS: altitude in thousands of feet (Angels ten = 10,000 ft)
BANDIT: confirmed enemy aircraft
BOGEY: unidentified aircraft
BINGO: the point of a mission at which remaining fuel dictates an immediate return to base for all aircraft.
CALL THE BALL: announcing your status on landing (e.g. Final approach, down on the field/deck, runway/deck clear)
THE BOAT: aircraft carrier
BOLTER: aborted carrier landing due to missing cables
BOUNCE: to attack unsuspecting enemy aircraft, usually from above and behind
BREAK! : Evade! You are under attack
BIRD/CRATE: Slang for your airplane
FLY CAP: Circling a friendly airfield or fleet to defend against possible attack
FLY CIRCUS: a ruse where many fighters fly together to draw enemy fighters away from friendly bombers
THE DRINK: the ocean
IN THE SADDLE: on an enemy's six
NO JOY: no visual on the target or the pilot calling this is in trouble and break off engagement
HOLDING PATTERN: circling the field or boat waiting to be called for final approach
PANCAKE: Land, refuel and rearm
SPLASH ONE! : Enemy fighter/bomber down!
TARGET: main objective described in briefing

 

SQUADRON MATCHES

 

Squad matches will be placed on the web site in enough time for each pilot to make him/her self available to fly in the match. The match will also be posted in detail of dates, times and locations. The squadron command will be in charge of setting up matches. Any pilot that is challenged by another squad will forward the information to the squadron command via message board, email or voice. All matches will be set at 100% and will be flown in authorized 202 aircraft and type of aircraft flown by the unit you are assigned to.

202 Kokutai IJN